PUBLICATIONS

  1. Published – Sousa M., & Bernardo E. (2019). Back in the Game. In: Zagalo N., Veloso A., Costa L., Mealha Ó. (eds) Videogame Sciences and Arts. VJ 2019. Communications in Computer and Information Science, vol 1164, pp 72-85. Springer, Cham. URL: https://link.springer.com/chapter/10.1007/978-3-030-37983-4_6
  1. Published – A. P. Oliveira, M. Sousa, M. Vairinhos and N. Zagalo, “Towards a new hybrid game model: designing tangible experiences,” 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH), Vancouver, BC, Canada, 2020, pp. 1-6, doi: 10.1109/SeGAH49190.2020.9201838
  2. Submitted – Sousa M., Oliveira A.P., Zagalo N., Vairinhos M., Lamas S. Defining Mechanics for the Engagement Design Process in analog and hybrid Serious Games development: learning from FlavourGame case study, Submitted (September 2020), presentation in the 12th International Conference on Videogame Sciences and Arts, VJ 2020, Mirandela, Portugal, November 2020.
  3. Submitted – Reisinho P., Silva C., Zagalo N., Vairinhos M. & Oliveira A.P. Creative process for designing a hybrid game, Submitted (October 2020), presentation in the 2nd International Conference on Technology and Innovation in Learning, Teaching and Education (TECH-EDU 2020), Online, December 2-4, 2020