PUBLICATIONS

  1. Published – Sousa M., & Bernardo E. (2019). Back in the Game. In: Zagalo N., Veloso A., Costa L., Mealha Ó. (eds) Videogame Sciences and Arts. VJ 2019. Communications in Computer and Information Science, vol 1164, pp 72-85. Springer, Cham, doi: 10.1007/978-3-030-37983-4_6. URL: https://link.springer.com/chapter/10.1007/978-3-030-37983-4_6
  1. Published – Oliveira, A. P., Sousa M., Vairinhos M.& Zagalo N. (2020), Towards a new hybrid game model: designing tangible experiences. 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH), 2020, pp. 1-6. IEEE. doi: 10.1109/SeGAH49190.2020.9201838. URL: https://ieeexplore.ieee.org/document/9201838

  2. Published – Reisinho P., Silva C., Zagalo N., Vairinhos M. & Oliveira A.P. (2021), Creative Process for Designing a Hybrid Game for Nutrition Education. In: Reis A., Barroso J., Lopes J.B., Mikropoulos T., Fan CW. (eds) Technology and Innovation in Learning, Teaching and Education. TECH-EDU 2020. Communications in Computer and Information Science, vol 1384, pp 492-505. Springer, Cham, doi: 10.1007/978-3-030-73988-1_40. URL: https://link.springer.com/chapter/10.1007/978-3-030-73988-1_40

  3. In press – Lamas S., Zagalo N.& Sousa H. (2020), Built for communication: a strategic perspective of digital games in health’, Proceedings Book Videojogos 2020, 12th International Conference on Videogame Sciences and Arts. URL: http://videojogos2020.ipb.pt/#program
  1. Accepted for publication – Sousa M., Zagalo N. & Oliveira A.P., Mechanics or Mechanisms: defining differences in analog games to support game design, 3rd IEEE Conference on Games (COG 2021), IT University of Copenhagen, Denmark, August 2021.

  2. Accepted for publication – Reisinho P. , Silva C., Vairinhos M., Oliveira A.P. & Zagalo N., Tangible Interfaces and Augmented Reality in a Nutrition Serious Game for Kids,  IEEE 9th International Conference on Serious Games and Applications for Health (SeGAH 2021), University of Wollongong, Dubai, August de 2021.

  3. Accepted for publication – Sousa M., Oliveira A. P., Cardoso P., Zagalo N. & Vairinhos M., Defining the Mechanisms for Engagement Design Protocol towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame, Joint Conference on Serious Games 2021 (JCSG 2021), Staffordshire University, United Kingdom, October de 2021.

  4. Accepted for publication – Martins D., Pereira L., Zagalo N. & Oliveira A.P., O Processo de Design dos Personagens do Jogo de Tabuleiro FlavourGame, 9th International Conference on Illustration and Animation (CONFIA 2021), Aveiro, Portugal, October 2021.

  5. Accepted for publication – Martins D., Pereira L., Zagalo N. & Oliveira A.P., Character Design: the case of characters in a hybrid serious game called FlavourGame, 5th International Conference on Design and Digital Communication (Digicom2021), Teatro Gil Vicente, Barcelos, Portugal, November 2021.