PUBLICATIONS

  1. da Costa, S., Oliveira, A.P., Zagalo, N., Pinto, E. (2024). Promoting Nutrition Literacy and Food Neophilia of Middle School Children Through a Serious Hybrid Game. In: Wei, J., Margetis, G. (eds) Human-Centered Design, Operation and Evaluation of Mobile Communications. HCII 2024. Lecture Notes in Computer Science, vol 14737. Springer, Cham. URL: https://link.springer.com/chapter/10.1007/978-3-031-60458-4_1
  1. Oliveira, A. P., Cardoso, P., Zagalo, N, Vairinhos, M. (2023). FlavourGame: Interaction design in hybrid games. Connectivity and Creativity in times of Conflict: Cumulus Conference Proceedings Antwerp 2023. Cumulus Association. ISBN 978-94-0149-676XX. URL: https://medialibrary.uantwerpen.be/files/266051/d55f3ce4-c6f2-4f08-af82-99f1a72650f0.pdf

  2. Lamas, S., Rebelo, S., da Costa, S., Sousa, H., Zagalo, N. & Pinto, E. (2023). The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review. Nutrients, 15, 1399. doi: 10.3390/nu15061399. URL: https://www.mdpi.com/2072-6643/15/6/1399/htm

  3. Zagalo, N., Oliveira, A. P., Cardoso, P & Vairinhos, M.. (2023). Beats & Units: A story-game design framework. International Journal of Film and Media Arts. , Vol. 8, No.1 (2023), pp. 52-67. Film and Media Arts Department, Lusófona University. doi: 10.24140/ijfma.v8.n1.03. URL: https://revistas.ulusofona.pt/index.php/ijfma/article/view/8479

  4. Oliveira, A.P., Zagalo, N., Sousa, M.& Liarokapis, F, (2023). Hybrid Games and Interaction Design. Interaction Design & Architecture(s) – IxD&A Journal, N.56, 2023, pp. 5–7. doi: 10.55612/s-5002-056-001psi. URL: https://ixdea.org/preface-n-56-special-issue/
  1. Martins, D., Pereira, L., Oliveira, A.P., Zagalo, N. (2022). Character Design: The Case of Characters in a Hybrid Serious Game Called FlavourGame. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication II. DIGICOM 2021. Springer Series in Design and Innovation, vol 19, pp. 183–194. Springer, Cham. doi: 10.1007/978-3-030-89735-2_16. URL: https://link.springer.com/chapter/10.1007/978-3-030-89735-2_16

  2. Pereira, C., Rodrigues, C., Oliveira, J., Teixeira, M., Oliveira, A.P.& Zagalo, N. (2022). FlavourQuest: data collection, transcription and analysis of user experience evaluation. In: Silva, A., Teixeira, A.L.; Andrade-Campos, A. (eds) Book of abstracts of the Research Summit 2022 under the theme “Open Science”. University of Aveiro. doi: 10.48528/6dz9-d129. URL: https://ria.ua.pt/handle/10773/34717
  1. Reisinho P., Silva C., Zagalo N., Vairinhos M. & Oliveira A.P. (2021), Creative Process for Designing a Hybrid Game for Nutrition Education. In: Reis A., Barroso J., Lopes J.B., Mikropoulos T., Fan CW. (eds) Technology and Innovation in Learning, Teaching and Education. TECH-EDU 2020. Communications in Computer and Information Science, vol 1384, pp 492-505. Springer, Cham, doi: 10.1007/978-3-030-73988-1_40. URL: https://link.springer.com/chapter/10.1007/978-3-030-73988-1_40

  2. Lamas S., Zagalo N. & Sousa H. (2021), Built for communication: a strategic perspective of digital games in health. Proceedings of Videojogos 2020, 12th International Conference on Videogame Sciences and Arts, pp. 143-163. SPCV | Sociedade Portuguesa de Ciências dos Videojogos. ISBN 978-989-54606-2-5. URL: http://videojogos2020.ipb.pt/docs/ProceedingsVJ2020.pdf

  3. Sousa M., Zagalo N. & Oliveira A. P. (2021), Mechanics or Mechanisms: defining differences in analog games to support game design. 2021 IEEE Conference on Games (CoG), pp. 1-8. IEEE. doi: 10.1109/CoG52621.2021.9619055. URL: https://ieeexplore.ieee.org/document/9619055

  4. Reisinho P., Silva C., Vairinhos M., Oliveira A.P. & Zagalo N. (2021), Tangible Interfaces and Augmented Reality in a Nutrition Serious Game for Kids. 2021 IEEE 9th International Conference on Serious Games and Applications for Health (SeGAH), pp. 1-8. IEEE. doi: 10.1109/SEGAH52098.2021.9551852. URL: https://ieeexplore.ieee.org/document/9551852

  5. Sousa, M., Oliveira, A.P., Cardoso, P., Zagalo, N. & Vairinhos, M. (2021). Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame. In: Fletcher, B., Ma, M., Göbel, S., Baalsrud Hauge, J., Marsh, T. (eds) Serious Games. JCSG 2021. Lecture Notes in Computer Science, vol 12945, pp 31-46. Springer, Cham. doi: 10.1007/978-3-030-88272-3_3. URL: https://link.springer.com/chapter/10.1007/978-3-030-88272-3_3

  6. Martins D., Pereira L., Oliveira A.P & Zagalo N. (2021). O Processo de Design dos Personagens do Jogo de Tabuleiro FlavourGame. Proceedings of the 9th International Conference on Illustration and Animation (CONFIA 2021), pp. 117-126. Instituto Politécnico do Cávado e do Ave. ISBN: 978-989-54939-6-8. URL: https://confia.ipca.pt/files/confia_2021_proceedings.pdf

  7. Zagalo N., Oliveira A.P. & Cardoso P. (2021). Beats and Units Framework: A Story-Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games. In: Mitchell A., Vosmeer M. (eds) Interactive Storytelling. ICIDS 2021. Lecture Notes in Computer Science, vol 13138, pp. 172-176. Springer, Cham. doi: 10.1007/978-3-030-92300-6_15. URL: https://link.springer.com/chapter/10.1007/978-3-030-92300-6_15
  1. Oliveira, A. P., Sousa M., Vairinhos M.& Zagalo N. (2020), Towards a new hybrid game model: designing tangible experiences. 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH), 2020, pp. 1-6. IEEE. doi: 10.1109/SeGAH49190.2020.9201838. URL: https://ieeexplore.ieee.org/document/9201838
  1. Sousa M., & Bernardo E. (2019). Back in the Game. In: Zagalo N., Veloso A., Costa L., Mealha Ó. (eds) Videogame Sciences and Arts. VJ 2019. Communications in Computer and Information Science, vol 1164, pp 72-85. Springer, Cham, doi: 10.1007/978-3-030-37983-4_6. URL: https://link.springer.com/chapter/10.1007/978-3-030-37983-4_6